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	<title>Visualization 2009</title>
	<link>http://vgtc.org/wpmu/vis09</link>
	<description>Just another Vgtc.org weblog</description>
	<lastBuildDate>Thu, 10 Dec 2009 22:08:43 +0000</lastBuildDate>
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	<item>
		<title>Capstone Speaker: Brian MacDevitt</title>
		<description> </description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/19/capstone-speaker-brian-macdevitt/</link>
			</item>
	<item>
		<title>Keynote Speaker: Colin Ware</title>
		<description> </description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/14/keynote-speaker-colin-ware/</link>
			</item>
	<item>
		<title>Markerless View-Independent Registration of Multiple Distorted  Projectors on Extruded Surfaces Using an Uncalibrated Camera</title>
		<description>Authors
Behzad Sajadi
Aditi Majumder

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.166

Abstract
In this paper, we present the first algorithm to geometrically register multiple projectors in a view-independent manner (i.e. wallpapered) on a common type of curved surface, vertically extruded surface, using an uncalibrated camera without attaching any obtrusive markers to the display screen. Further, it can also ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/markerless-view-independent-registration-of-multiple-distorted-projectors-on-extruded-surfaces-using-an-uncalibrated-camera/</link>
			</item>
	<item>
		<title>Depth-Dependent Halos: Illustrative Rendering of Dense Line Data</title>
		<description>Authors
Maarten H. Everts
Henk Bekker
Jos B.T.M. Roerdink
Tobias Isenberg

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.138

Abstract
We present a technique for the illustrative rendering of 3D line data at interactive frame rates. We create depth-dependent halos around lines to emphasize tight line bundles while less structured lines are de-emphasized. Moreover, the depth-dependent halos combined with depth cueing via ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/depth-dependent-halos-illustrative-rendering-of-dense-line-data/</link>
			</item>
	<item>
		<title>A Physiologically-based Model for Simulation of Color Vision Deficiency</title>
		<description>Authors
Gustavo M. Machado
Manuel M. Oliveira
Leandro A. F. Fernandes

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.113

Abstract
Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualization-related tasks. This has a significant impact on their private and professional lives. We present a physiologically-based model for simulating ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/a-physiologically-based-model-for-simulation-of-color-vision-deficiency-2/</link>
			</item>
	<item>
		<title>A Physiologically-based Model for Simulation of Color Vision Deficiency</title>
		<description>Authors
Gustavo M. Machado
Manuel M. Oliveira
Leandro A. F. Fernandes

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.113

Abstract
Color vision deficiency (CVD) affects approximately 200 million people worldwide, compromising the ability of these individuals to effectively perform color and visualization-related tasks. This has a significant impact on their private and professional lives. We present a physiologically-based model for simulating ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/a-physiologically-based-model-for-simulation-of-color-vision-deficiency/</link>
			</item>
	<item>
		<title>Perception-Based Transparency Optimization for Direct Volume Rendering</title>
		<description>Authors
Ming-Yuen Chan
Yingcai Wu
Wai-Ho Mak
Wei Chen
Huamin Qu

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.172

Download
Slides

Abstract
The semi-transparent nature of direct volume rendered images is useful to depict layered structures in a volume. However, obtaining a semi-transparent result with the layers clearly revealed is difficult and may involve tedious adjustment on opacity and other rendering parameters. Furthermore, the visual ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/perception-based-transparency-optimization-for-direct-volume-rendering/</link>
			</item>
	<item>
		<title>Hue-Preserving Color Blending</title>
		<description>Authors
Johnson Chuang
Daniel Weiskopf
Torsten Möller

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.150

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Slides

Abstract
We propose a new perception-guided compositing operator for color blending. The operator maintains the same rules for achromatic compositing as standard operators (such as the over operator), but it modifies the computation of the chromatic channels. Chromatic compositing aims at preserving the hue of the ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/hue-preserving-color-blending/</link>
			</item>
	<item>
		<title>Time and Streak Surfaces for Flow Visualization in Large Time-Varying Data Sets</title>
		<description>Authors
Hari Krishnan
Christoph Garth
Kenneth I. Joy

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.190

Download
Slides

Abstract
Time and streak surfaces are ideal tools to illustrate time-varying vector ?elds since they directly appeal to the intuition about coherently moving particles. However, ef?cient generation of high-quality time and streak surfaces for complex, large and time-varying vector ?eld data has been elusive due ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/time-and-streak-surfaces-for-flow-visualization-in-large-time-varying-data-sets/</link>
			</item>
	<item>
		<title>Interactive Streak Surface Visualization on the GPU</title>
		<description>Authors
Kai Bürger
Florian Ferstl
Holger Theisel
Rüdiger Westermann

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.154

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Slides

Abstract
In this paper we present techniques for the visualization of unsteady flows using streak surfaces, which allow for the first time an adaptive integration and rendering of such surfaces in real-time. The techniques consist of two main components, which are both realized on the ...</description>
		<link>http://vgtc.org/wpmu/vis09/2009/10/10/interactive-streak-surface-visualization-on-the-gpu/</link>
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